![]() ![]() One of the biggest upgrades is that they no longer need a PC nearby: rather than plugging in a dongle and running software from your computer, these now have a little rectangular base (the size of two cubes) that connects wirelessly and controls the cubes. The next-generation cubes are coming next month, and this time I’ve gotten the chance to try them out. The cubes have full-color touch-sensitive screens and accelerometers, and they communicate with each other wirelessly and sense proximity to each other.Ĭhroma Splash on Sifteo Cubes. Dan Donahoo wrote about how they’re redefining play for geeklets. Last fall, Merrill’s Sifteo Cubes finally appeared on the scene: a set of little blocks that interact with each other and your computer, creating an interesting play experience that’s both digital and tactile. They can sense the other cubes to the left and right to see if you’ve spelled a word, there are a couple of (mostly similar) games you can play with them, and each cube has a small button on the lower edge that you can use to control them. I really enjoyed those, but they have their limits. It took another few months before we saw the arrival of Scrabble Flash, a collection of five LCD tiles that could sense each other. The technology that runs them is quite different, but the effect can be similar. ![]() ![]() Liuĭavid Merrill’s TED talk in February 2009 took place about a year before my first “Future of Board Games” post, but if you look at the sort of things he’s doing with these little tiles that interact with each other, you can see that what he envisioned is quite similar to Roel Vertegaal’s interactive hexes. The base set includes three cubes, the base, and a carrying pouch. Here are a couple of gadgets I’ve tried recently that are a fun way to incorporate tactile play with digital capabilities: Sifteo Cubes and some new Hasbro zAPPed toys that are actually worth playing. And then there’s the amazing potential of something like the ePawn Arena - if they can deliver it at a price point that consumers can afford. And so far most of Hasbro’s “zAPPed” line of board games (like the Game of Life) hasn’t really captured the potential of the technology. The Cars 2 AppMATes are still one of my favorite examples the Yoomi Duo is interesting but a little less exciting. On the iPad, I haven’t seen too many things yet that really blur the lines between the digital and analog worlds. Beyond my own personal preferences, it’s clearly something that appeals to a wide audience: the Nintendo Wii roped in people who never played a videogame before, and one look at the Skylanders franchise will tell you that they’ve hit the magical combination of on- and off-screen play. It’s why I’m still drawn to paper books and cardboard-and-wood board games. LiuĪs much as I love my iPad apps and computer games, I still have a preference for something physical. Options enable game to be fully playable in English, French, Italian, Portuguese, Spanish, German, Russian, Traditional Chinese or Simplified Chinese.Spellshot zAPPed on the iPad uses physical figurines on a digital surface.Multiple game modes for 1-4 players, including new, fast-play modes and single player mode.Where will your choices take you? Find out in THE GAME OF LIFE! THE GAME OF LIFE! showcases a beautifully rendered digital game board, cards and spinner that capture the fun of the Classic game full of adventure & surprises! THE GAME OF LIFE will take players on a journey where fortunes can be won…and lost! Choose a college or career path and start down the many roads of life, make money, buy a house or start a family - will you take the safe route or the risky road? The choice is yours as you navigate life’s rich tapestry! Do whatever it takes to retire in style with the most wealth at the end of the game to win! Check out our new game and discover new ways to win, in THE GAME OF LIFE 2! Get more choices and more freedom in the official contemporary sequel to the game you love. ![]()
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